Destroy
<nil> PlayerManager:Destroy(<void>)
Destroys the InstanceObject via its Destroy method, if the object is present.
Parameters
Name
Description
Type
Default
Optional
N/A
N/A
N/A
N/A
Return
<nil>
Last updated
<nil> PlayerManager:Destroy(<void>)
Destroys the InstanceObject via its Destroy method, if the object is present.
N/A
N/A
N/A
N/A
<nil>
Last updated